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Reconstruction Algorithm

 

 


Figure 1: Reconstruction algorithm. (a) Points extracted from CT volume via isosurfacing. (b) -solid of points in (a). (c) Supporting tetrahedral mesh and surface A-patches approximating the surface of the -solid. (d) Reconstructed surface model of the distal end of the femur. Curves highlight patch boundaries.

Our first algorithm is based on the concept of signed distance. For a point q in , let be the Euclidean distance between q and the closest point on D. An orientable, closed manifold in partitions the space in two regions, an interior and an exterior. We define the signed distance function as the mapping that associates to the point q the distance to the closest point on D, with a positive sign if q lies in the exterior of D, and a negative sign otherwise.

We build an initial piecewise-linear approximation of D, so that we can compute for any given q. Obviously for we know that . We then proceed to compute, in an adaptive fashion, a piecewise polynomial approximation of . The zero-contour of this function will implicitly define the shape of the reconstructed manifold.

Both steps of the algorithm make use of an incremental 3D Delaunay triangulation construction. In the first phase, we compute the Delaunay triangulation of P. We then extract a triangulated two-manifold T (the boundary of what we call an -solid, see [2]) from it using a technique inspired by -shapes [9] and sculpturing [6].

For a point we can now compute its distance from T and its sign, so that an approximate function is defined. The data structures associated with the triangulation and its dual allow us to compute the value of efficiently.

We then start the incremental construction of another 3D Delaunay triangulation, which we will use as the support mesh of our piecewise polynomial reconstruction. We begin with a single tetrahedron containing the region of interest, and compute the 20 weights of the associated polynomial patch based on least-squares approximation of samples of in its interior. We then introduce a new site, update the triangulation, and compute the weights of the new tetrahedra, continuing in this way until the approximation error becomes smaller than the given . At each step, the new site introduced is the circumcenter of the tetrahedron with the largest associated approximation error. We also make sure that the single-sheetedness constraints are satisfied for each patch.

We build in this way a hierarchy of volume-splines, whose zero-contour converges to the shape of D. Figure 1 shows an example of reconstruction using this algorithm.


next up previous
Next: Enhancements for Objects with Up: Reconstruction of Smooth Models Previous: Reconstruction of Smooth Models

Fausto Bernardini
Sat Oct 5 20:28:59 EST 1996