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An Algorithm for Voxel Apparel Synthesis for the Visible Female

Wu Zhongke, Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, , Edmond C. Prakash

Division of Software Engineering, School of Computer Engineering
Nanyang Technological University, Singapore
ASprakash@ntu.edu.sg


Abstract
      A non-traditional voxel based apparel design algorithm has been developed for modeling apparel for the visible human data. The voxel apparel design algorithm models a volume buffer by voxelizing a NURBS apparel for the visible human. The new method accepts control slices to define the control points for the NURBS apparel. At the core of every apparel design program is the fundamental question of computing the components for the apparel that perfectly fits a human with a natural appearance. The problem grows complicated when we have a natural human being, which is stored in voxel form. We propose a new 'voxel apparel' modeling technique wherein we model a continuous NURBS apparel represented as voxels. Modeling of 3D volumetric apparel has not been reported in the literature so far
 
Keywords: 3D volumetric design, algorithm, apparel design, collision detection, modeling, Visible Human Female, voxel.
 
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