Abstract
A non-traditional voxel based apparel design algorithm has been developed for modeling apparel
for the visible
human data. The voxel apparel design algorithm models a volume buffer by voxelizing a
NURBS apparel for the
visible human. The new method accepts control slices to define the control points for the
NURBS apparel. At the
core of every apparel design program is the fundamental question of computing the components
for the apparel that
perfectly fits a human with a natural appearance. The problem grows complicated when we have
a natural human
being, which is stored in voxel form. We propose a new 'voxel apparel' modeling technique
wherein we model a
continuous NURBS apparel represented as voxels. Modeling of 3D volumetric apparel has not
been reported in the
literature so far
Keywords: 3D volumetric design, algorithm, apparel design, collision
detection, modeling, Visible Human Female, voxel.