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Color Dipping

     The assignment of color to the structure is the primary modification done to the alligator algorithm. As each vertex was assigned a set of coordinates, the x and y values of the coordinates would be used to index into the cropped color slice to get the RGBA color. As only one object mask slice was processed at a time, only one color data slice was required to support this assignment. As a result, the polygon mesh was dipped into its volume of interest to get the color for the vertex. The color of the vertex was stored with the vertex as an extension of  that vertex.

     The cropped color slices were stored in the TIFF file format. In order to read those files we used a free-ware TIFF library provided by Silicon Graphics through the graphic file format encyclopedia [19]. Each color file was read into the color buffer in turn to match the object mask file currently being processed. This method of reading only the current color slice supports the color requirements of the original program. However when mesh reduction and triangulation of the surface are implemented a multi-color file scheme must be implemented to support the local volume of interests color. We need to defined a measured distance between the original color of the data and the dipped color of the reconstructed surfaces.
 


Next: Smoothing Up: Title Page Previous: Color Alligator Algorithm Index: Full Text Index Contents: Conference Page